Breakout Bandits richt zich op<br />
jongeren en jongvolwassenen van<br />
18 tot 35 jaar

Program Bandits Creation

We will conduct a structured teambuilding game development process, together with the Young Creatives, under the guidance of a Game developer, Scummaster and Youth worker. We will adapt the process in such a way that it offers a lot of space for the Young Creatives to learn new skills.

Characteristics

  • We work on a project basis for a period of 5 months for 2 days a week.
  • The program has a fixed start and end time.
  • Focus is on game creation and working in a team
  • The participants have sufficient capacity to deal with working in a team. They can also be held accountable for their responsibilities within the team.

If this is not the case, the program Bandits Support is more suitable.

 

Result

  • Β A team building game that may be marketed, if the quality is high enough. If this is not the case, the Game Developers of Breakout Bandits will take over the development after the project and turn the game into a fully-fledged commercial product.
  • While working, the young people learn new skills. All young people receive personal guidance. In this guidance, they investigate what the best next step is for them after the project.
Brainstorm @ Breakout bandits

Design Thinking Phase (Month 1 and 2)

The participants go through the Design Thinking phase to develop a prototype of a game that can be used as a team outing.

Getting to know each other and Empathizing phase

Introduction to Design Thinking and conducting customer interviews.

Result: Insights into customer needs.

Define Ideate phase

Define problem statement, brainstorm ideas, select the best idea and work it out in a concept.

Result: Formulated problem statement and a detailed game concept.

Prototyping phase

Prototyping workshop, building prototype and internal testing.

Result: Prototype of the game

Prototype improvements

Improvement rounds, internal testing with friends and family.

Result: Completed prototype

Brainstorm @ Breakout bandits

Scrum Phase (Month 3 to 5)

The participants use the scrum method to convert the prototype into a commercial game. They work in sprints of 2 weeks. In this elaboration, we assume that the game is a new location-based game, like the one we offer now.

Start scrum and first sprints

Sprint planning, build basic functionalities

Result: A first workable version of the app with basic functions

Further development and internal testing

Build more complex functionalities, internal testing and processing feedback.

Result: Game that is ready for external testing

External testing and optimization

Test days with companies + workshop on marketing.

Result: A market-ready version of the app and the game

Introduction to the market

Game launch, including a demo for interviewed companies from phase 1

Result: Successful market introduction and growing interest in the team outing

Evaluation and optimization

Evaluation and bug fixing

Result: Documented and evaluated game

Completion and transfer

Final presentation for friends, family and companies.

Result: Festive closing

Personal guidance: more confidence and self-insight

Location Based App testen @ Breakout Bandits

At the start of the trajectory, we focus on discovering your own qualities and developing new skills. As the project progresses, we increasingly focus on preparing for a new job, internship or training.

Month 1

We start by playing our own team building games. All young people set personal goals and complete a baseline measurement for the impact measurement. We also focus on communication and collaboration within the team.

Result: A familiar group atmosphere with positive group dynamics and clear insight into individual goals.

Month 2

We focus on the role of all young people within the team. They try out different roles and discover what they are enthusiastic about.

Result: Young people know what they are enthusiastic about and will delve into this for the rest of the trajectory.

Month 3

Now that we are well underway, we focus on discovering our own qualities and pitfalls. While working, we reflect on young people, compliment them and learn from the mistakes that are made.

Result: Young people learn to recognize their own qualities and pitfalls.

Month 4

The end is almost in sight. We encourage young people to develop their own vision about the next step they want to take. Young people present their next steps to each other and we think along about how we can make them concrete. Think of creating a CV or registering for a follow-up study.

Young people are responsible for the next steps themselves, but we think along and help where possible with establishing contacts with, for example, a reintegration coach, an employment agency, the Chamber of Commerce, a training coordinator, etc.

Result: Young people have a clear idea of ​​what their next step is and
take action in this.

Month 5

Closing with friends and family: we celebrate the success together or learn from our mistakes. We put the young people in the spotlight anyway. We ask the
young people to do an impact measurement at the end.

Result: Young people get a positive boost, have a new perspective and a concrete plan for a next step. This could be:

  • Entering a job at Breakout Bandits
  • Following the game creation trajectory again, but from a more managerial role
  • Working at another company
  • Following a training course
  • Starting their own business

As long as it is the next step in their lives.

Experience

We have extensive experience in guiding young people.